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- global gLeftTowerList, gCenterTowerList, gRightTowerList, gReleaseBall, gLevel, gDiscNum, gMoves, gPlaced, gMoveFix
-
- on exitFrame
- MovePiece()
- go(the frame)
- end
-
- on mouseUp
- if gReleaseBall = 0 then
- puppetSound(2, "drop piece")
- gReleaseBall = 1
- sprite(gDiscNum).locZ = gDiscNum
- gMoveFix = 1
- stack()
- checkwin()
- end if
- end
-